Speedball 2 – Tournament—Overview

For Speedball 2 – Tournament developer Kylotonn Entertainment uses its own 3D engine, called KT Engine, which has been updated recently in order to integrate state-of-the-art technologies which strongly makes use of next generation graphics processors.

The game integrates full 3D arenas, high-polygon 3D models for every player type and an animated audience in the stadium’s stands. Speedball 2 – Tournament has been tested intensively on nVidia processor models. With the latest hardware of nVidia the fast paced gaming experience of the action-sports-title comes to its full potential in maximum quality and performance.

  • High definition character (up to 10k polygons)
  • 2048x2048 normal map generated from very high definition models
  • Advanced per pixel dynamic lighting, using same rendering path on every Speedball 2 objects.
  • Special impostor technique for rendering 10 thousands of animated spectators
  • Up to 4 realtime shadows per character
  • CSAA nvidia-only supported for maximun antialiasing quality with minimum performance loss.
  • With maximun quality setting, Speedball 2's textures can take as much as 500 mb of memory. Thanks to the lastest NVIDIA GeForce 8800 hardware, the gamer will benefit of real Extreme HD gaming, not only for screen resolution , but also in texture quality and model definition
  • Up to 6 layers of different texture on character materials
  • The GeForce 8800 give us the power to test the game in resolution such as 2560x1600 at full speed (60hz) with full quality settings.











The Way It's Meant To Be PlayedNVIDIA