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Enemy Territory: QUAKE Wars—Overview
ch1.jpg FEATURES:
  • MISSION-BASED COMBAT: Enemy Territory: QUAKE Wars pits teams against each other on a real battlefield, with military-style objectives (e.g. take out a key defense, destroy a target). As a result, everyone always knows where the action is – no more wandering.
  • DEEP TEAMWORK: With “asymmetrically-designed” classes (10 in total), each team in Enemy Territory: QUAKE Wars provides a unique gameplay experience. The GDF and Strogg are two distinct armies with different strategies and tactics. Players are specifically rewarded for working as a team to accomplish mission objectives.
  • INDIVIDUAL ROLE-PLAY: Using class-specific capabilities, players can be the linchpin of an entire operation, building a necessary bridge or infiltrating enemy defenses to enable a decisive missile strike. Players protect and revive each other when injured, so they can complete critical tasks for the team.
  • UPGRADEABLE CAPABILITIES AND STATS: Over the course of a multi-mission campaign, players earn experience and promotions, and gain new capabilities to help the team. In addition, stats are globally recorded for players to track their rank and prestige in the Enemy Territory community.
  • MEGATEXTURETM TECHNOLOGY: id Software, known for games using cutting-edge technology, has done it again. The revolutionary Megatexture™ technology allows battlefields to extend to thehorizon, with over a square mile of unique terrain at unprecedented detail.











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